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Money printers: how the passive loop works

“Money printer” is the most searched tactical term for this game. Here is what the loop is, what the badge data confirms about it, and — the part other guides skip — which numbers nobody has actually measured.

The short version

  • Printers are a passive income setup you place in property you control.
  • Police can raid them, which is a documented, badge-backed activity.
  • Laundering runs per briefcase; $20,000 in one briefcase is rare enough to have its own badge (5.38%).
  • We do not publish printer rates — nobody has measured them, us included.

What the badge data confirms

Three developer-written badge descriptions tell us the shape of this economy without any guesswork. “Launder money from a briefcase” is held by 37.2% of accounts, so laundering is mainstream. “Launder $20,000 from a single briefcase” is held by 5.38%, which tells us briefcases have a meaningful per-case ceiling that most players never push against. And on the other side, “Kill or Arrest a wanted criminal” at 9.19% confirms enforcement is a real activity rather than a theoretical one.

The loop

You need somewhere to put the printers — property — and you need to move the proceeds through laundering rather than holding raw cash. The money milestones show how steep this gets: 73.9% of accounts reach $10,000, 7.19% reach $100,000, and 1.13% reach $1,000,000 — a 19.2× drop at the first step and a further 10.5× at the second.

Why police raids matter to you

A printer setup is a target — at least, that is what the community reports. Worth being precise about what we can and cannot show here: no badge mentions raids or printers at all. What the badges do confirm is that enforcement exists and that people do it: “Kill or Arrest a wanted criminal” is held by 9.19% of accounts, and Police has a rank ladder topping out at Troop Commander (0.354%). Whether police specifically raid printer setups is community-reported*, not something we can evidence.

Not verified. Printer cost, output rate, tunnel entry fee, detection probability and the payout for a successful police raid are all unmeasured. Figures circulating for these come from guides that do not cite anything. We would rather publish this gap than fill it with a plausible-looking number — see the badge page for what we can prove.

What we'll add once it's measured

A calculator that takes your team and playtime and returns an expected balance is the obvious tool for this page, and it is deliberately not here yet. It needs a real measurement session — printer cost, output per minute, fee structure, raid frequency — recorded with a stopwatch. Building it on estimates would make it confidently wrong on the exact question people came to ask.