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Map overview

The map is built around one object: the border checkpoint. Everything else — the tunnel, the black market, the properties — exists because of which side of that checkpoint it sits on.

The short version

  • The checkpoint is the centre of the game; both playstyles meet there.
  • A smuggling tunnel offers an alternative crossing.
  • Coastal properties (“beach houses”) were added in late July 2026.
  • Named sub-locations are not fully documented — see below.

The checkpoint

Vehicles queue, a Border Patrol player inspects or waves them through, and suspicious ones go to secondary inspection. All three of those actions have their own badge, which is the strongest evidence we have for how the intended loop runs: Stamp of Approval (16.9%), Secondary Inspection (16.1%) and Scanner Operator (10.8%).

The tunnel

An underground route that avoids the booth. It is the reason the checkpoint is a decision rather than a wall — there is a way around, and it costs you something to use.

Property

Apartments and, since the late-July update, coastal beach houses. Property is what makes the passive economy possible; see the money printer guide.

Not verified. We have not walked the map with a notepad, so the full list of named locations, their exact positions, and what each interior contains is not documented here. Publishing a location list assembled from other wikis would be repeating claims we cannot check. This page will grow after an in-game mapping session.