Map overview
The map is built around one object: the border checkpoint. Everything else — the tunnel, the black market, the properties — exists because of which side of that checkpoint it sits on.
The short version
- The checkpoint is the centre of the game; both playstyles meet there.
- A smuggling tunnel offers an alternative crossing.
- Coastal properties (“beach houses”) were added in late July 2026.
- Named sub-locations are not fully documented — see below.
The checkpoint
Vehicles queue, a Border Patrol player inspects or waves them through, and suspicious ones go to secondary inspection. All three of those actions have their own badge, which is the strongest evidence we have for how the intended loop runs: Stamp of Approval (16.9%), Secondary Inspection (16.1%) and Scanner Operator (10.8%).
The tunnel
An underground route that avoids the booth. It is the reason the checkpoint is a decision rather than a wall — there is a way around, and it costs you something to use.
Property
Apartments and, since the late-July update, coastal beach houses. Property is what makes the passive economy possible; see the money printer guide.